Come Tame the GentleSavage

Hey! Welcome to my little corner of the internet! As for a little introduction, my name is Adam, I am 24, happily taken, and a grad student in Boston. Be prepared to see lots of nerdy stuff being reblogged, as well some weird little facets into my personal life. And cute animals. Always cute animals. hit counter

April 27, 2013 8:28 pm October 3, 2012 8:08 pm September 20, 2012 10:51 pm

anything-artsy:

this warms my heart every time

(Source: bunpypokemon, via zealotryinmotion)

August 15, 2012 10:41 pm

lepreas:

8bitmickey:

If the original starters traded types…

Brilliant.

(via judgingyoufromafar)

March 23, 2012 9:12 pm

It was crazy nice outside today

But did I go out and enjoy it? 

No. Unless you count bringing Jethro to the wash (he’s so shiny and shmexy right now).

What I did do was play pokemon all day. 

Whatever.

At least I played it outside, haha. 

January 30, 2012 11:46 pm November 16, 2011 12:13 am October 7, 2011 11:36 am

dmdiaries:

Here it is! Pokemon D&D, or at least a game based roughly on D&D.

The top chart is of the first 3 of the 18 Pokemon character classes I have created. As you can see they are based on actual Pokemon abilities and incorporate some D&D features. Most damage is based on d6’s while leach and damage over time abilities tend to be d4’s.

You roll out your character as you would with D&D. Roll your abilities by taking the best 3 rolls from 4d6. Fill, in your saves as well as your AC, Grapple, and Initiative Modifier. The Level/BAB/Ability Pts chart is for your reference when leveling up. All players start with 6hp + Con modifier. At each new level they gain 1d6+Con hp.

Setting up combat is fairly simple. The players determine the order in which they will be in, and DM can either do the same or have the enemy trainer’s Pokemon randomly ordered. Once you enter combat each player is designated a “Slot.” The slot is from the order you choose. Each Pokemon is squared off against one other. You then go down the line with combat, and the initiative modifier determined which Pokemon in each slot goes first.

Players can use their turns to either use an ability, attack, or switch spots to a willing ally. When a Pokemon faints they are taken out of combat and that slot becomes empty and players may move into those slots as an action.

Combat is pretty straight forward, you roll an attack or ability and beat their AC or save. Its the same mechanics as D&D. Your “Ability Points” determine how many of each ability you can use per encounter. As you can see as you level you gain additional use of your abilities. Note that all Pokemon have a base attack of 1d4 Physical damage that can be used an unlimited amount of times. I know this is not on the cards, it will likely be included in the future.

Note that you can only have 4 abilities open at a time, and once you unlearn one you cannot use it again. Each level you gain new abilities based on your Pokemon and it is up to the player to determine which abilities to keep.

Apologies for the sloppily written rules, I made several changes while in the process of writing it. Feel free to question or comment, any feedback is highly appreciated.